Luigi Auriemma

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 Post subject: Creating hard\long bms scripts for hard\not clear game a\ff*
PostPosted: 24 Jun 2010 17:11 

Joined: 12 Jun 2010 14:11
Posts: 15
*- archives\file formats.

The idea is taken out in the name.
I do not know about concrete formats, but most likely they are.

example:
Sudeki(PC)(SOLData.baf)(Sooner or later, but I will find sometime the person who will help me with this game).


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 Post subject: Re: Creating hard\long bms scripts for hard\not clear game a\ff*
PostPosted: 25 Jun 2010 01:32 

Joined: 24 Jun 2010 10:04
Posts: 70
Location: aluigi not @ home
what's the meaning of this thread???


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