Luigi Auriemma

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 Post subject: .mix file OF SCAR game
PostPosted: 28 Jun 2008 17:54 

Joined: 28 Jun 2008 17:49
Posts: 21
hello luigi

is it possible to make a search for create a extractor of the .mix file of the wonderfull game SCAR ?
i can attach or give you some .mix file of the game


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 Post subject:
PostPosted: 28 Jun 2008 18:55 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
seems that Game Extractor handles this format:

http://wiki.xentax.com/index.php?title=SCAR


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 Post subject:
PostPosted: 28 Jun 2008 22:30 

Joined: 28 Jun 2008 17:49
Posts: 21
can extract yes , i have it ,but the files after extraction is steel unreadable and don't know how to read the 3d model ==> no extension


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 Post subject:
PostPosted: 28 Jun 2008 22:52 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmm in this case I suggest you do a thing (since I don't have the game at the moment), try to ask on the Xentax forum.
They reply enough quickly and it's just the forum of Game Extrator.
If you will receive no reply or they don't have additional info I could take a look to this format.


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 Post subject:
PostPosted: 29 Jun 2008 10:16 

Joined: 28 Jun 2008 17:49
Posts: 21
ok i ask in xentax forum


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 Post subject:
PostPosted: 29 Jun 2008 22:42 

Joined: 28 Jun 2008 17:49
Posts: 21
here the request about the .mix file in xentax forum :http://forum.xentax.com/viewtopic.php?f=10&t=3076


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 Post subject:
PostPosted: 29 Jun 2008 22:53 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
well done, I hope they can solve any doubts as soon as possible.
These MIX files are used also in Racing Evoluzione for Xbox and I have it so this can be useful to add major compatibility to the format in Game Extractor.
Otherwise I need to create a stand-alone tool.


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 Post subject:
PostPosted: 30 Jun 2008 16:36 

Joined: 28 Jun 2008 17:49
Posts: 21
the last sbk08 have the same .mix file, made by milestone compagny , the same compagny as SCAR

a stand alone tool for extract the files with the good extension or a script working with 3ds max for import the .mix file in the program was a blast i think


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 Post subject:
PostPosted: 01 Jul 2008 17:00 

Joined: 28 Jun 2008 17:49
Posts: 21
in xentax forum ,not real interess for my request


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 Post subject:
PostPosted: 01 Jul 2008 20:47 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
ok, I will take a look to it in these days


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 Post subject:
PostPosted: 03 Jul 2008 16:15 

Joined: 28 Jun 2008 17:49
Posts: 21
thanks


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 Post subject:
PostPosted: 04 Jul 2008 18:47 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
sorry for the late reply, I was able to put my hands on this stuff only some minutes ago.
The function which decrypts the filenames is very simple (tested on EvoGT but should be the same on SCAR too):
Code:
void mix_name_decrypt(u8 *name, int namelen) {
    int     i;

    for(i = 0; i < namelen; i++) {
        name[i] ^= (i * 58);
    }
}

the only small problem is the compression algorithm which seems a lzw like algorithm.
I have an unlzw algorithm on my website but doesn't seem compatible so I need to find another solution.


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 Post subject:
PostPosted: 04 Jul 2008 23:46 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the tool is ready and I have added also support for the old MIX files of the old games like Superbike 2000 and 2001 but there is not support for compressed files since I don't know what LZW variant has been used.
I could release a beta of the tool without compression and if a day I will find a solution I could implement it.
Let me know.


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 Post subject:
PostPosted: 05 Jul 2008 14:08 

Joined: 28 Jun 2008 17:49
Posts: 21
yes !!! good first stuff for only some minutes .for sure i want test the beta tool

i have uplaoded some mix file from the game

http://lmdcs2.free.fr/scar/

may be the lzw compression is different and may be your lzw tool work fine


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 Post subject:
PostPosted: 05 Jul 2008 15:37 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
for example in sicilia.mix the following files are compressed and so can't be extracted (at the moment):

TRACKS\SICILIA\PICTURES\PC\CARENV.TXD
TRACKS\SICILIA\PICTURES\PC\SICILIA.TXD
TRACKS\SICILIA\PICTURES\PC\SKY.TXD
TRACKS\SICILIA\PICTURES\PC\SKYENV.TXD
TRACKS\SICILIA\SICILIA#1.PNG
TRACKS\SICILIA\SICILIA#1_ST.PNG
TRACKS\SICILIA\SICILIA#1_TL.PNG
TRACKS\SICILIA\SICILIA#2.PNG
TRACKS\SICILIA\SICILIA#2_ST.PNG
TRACKS\SICILIA\SICILIA#2_TL.PNG


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 Post subject:
PostPosted: 05 Jul 2008 21:22 

Joined: 28 Jun 2008 17:49
Posts: 21
"at the moment " is a good thing !!! thanks


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 Post subject:
PostPosted: 06 Jul 2008 00:49 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the problem is that I don't how much long will be the "at the moment" since I don't have other ideas about how continuing


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 Post subject:
PostPosted: 06 Jul 2008 11:22 

Joined: 28 Jun 2008 17:49
Posts: 21
txd file is used with one nfs game i think , and .png sim to be a graphical file


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 Post subject:
PostPosted: 07 Jul 2008 15:19 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
just to inform you that the algorithm is almost complete, remain only some small corrections which hopefully will be done soon


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 Post subject:
PostPosted: 07 Jul 2008 17:00 

Joined: 28 Jun 2008 17:49
Posts: 21
very good new !!


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 Post subject:
PostPosted: 07 Jul 2008 17:53 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I have just released the tool which I have called "Milestone MIX files extractor".
I have tested it with the MIX files of almost any new and old game released by Milestone and the LZW decompression seems to work perfectly


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 Post subject:
PostPosted: 08 Jul 2008 10:50 

Joined: 28 Jun 2008 17:49
Posts: 21
thanks man !! you rock !! extracted fine ...and now have the extension of the file , just need to find the 3d program who work fine for seen the 3d


two files give some powerfull informations after extract :

OBJECTCOUNT.CSV

Image

name of 3d objects, name of the texture and x y z positions

and the two scn file (right hemisphere say : caligari true space file )

[SceneDatabase]
VariantIdx = 1
ScnFile = Sicilia.rws
PosFile = Sicilia.pos
GlwFile = Sicilia.glw
PrtFile = Sicilia.prt
SkyFile = sky.rws
FogFile = Sicilia.fog
PvsFile = Sicilia.pvs
TxsFile = Sicilia.txs
EnvFile = Sicilia.env
TxdFile = Sicilia.txd
LodFile = Sicilia.lod
ClnFile = Sicilia.cln
BspFile = Sicilia.bsp
AdjFile = Sicilia#1.adj
SplFile = Sicilia#1.spl

but can't find where is the 3d objects

in TRACKS\SICILIA\PC\ some .sli file and one sicilia.sli file

may be in this .sli file

find a tool : txd viewer

[/url]http://www.steve-m.com/downloads/tools/txdviewer/[url]

Image

but the extraction don't work fine


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 Post subject:
PostPosted: 08 Jul 2008 18:58 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
unfortunately I don't know how to help in this field since it's not mine.
I can only guarantee that the files extracted by msmixext are ok but don't have idea about how to read some of them since I don't know their formats (graphics, 3d models and so on)


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 Post subject:
PostPosted: 08 Jul 2008 21:35 

Joined: 28 Jun 2008 17:49
Posts: 21
don' t worry ,the thing you do , nobody have done before you. no i need to understand how to make this extracted file work.

a another unknow format by gameextractor : .ark file from moto gp games.


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 Post subject:
PostPosted: 08 Jul 2008 22:18 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
have you already tried this one?

http://membres.lycos.fr/motogpcentral/m ... load&cid=1

the tool is called unark but I don't know if it works on all the motogp games


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 Post subject:
PostPosted: 10 Jul 2008 17:31 

Joined: 28 Jun 2008 17:49
Posts: 21
don't work on all the motogp games , only work to 50 % on motogp2


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 Post subject:
PostPosted: 16 Jul 2008 21:05 

Joined: 28 Jun 2008 17:49
Posts: 21
have open one .sli file with... word office 2007... and have see this at the beginning

Selene Scene File
----------------------------
Version 2.03
Objects : 1258
Mask : 0x09f
UXID : 8991:edff:e420:e015

seek in google all around the world for trying to find this . nothing find


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 Post subject: Re: .mix file OF SCAR game
PostPosted: 19 Jun 2009 18:11 

Joined: 28 Jun 2008 17:49
Posts: 21
thanks for the improvements of the tool with supporrt of sbk09 mix file, infortunaly , i have forget the way for use the tool , the cmd text write for make him working

one other use .mix file : v8 superstars

here the demo of the game : http://www.speedmaniacs.com/files_downl ... g_demo.exe

can you add this game in the tool ?


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 Post subject: Re: .mix file OF SCAR game
PostPosted: 19 Jun 2009 20:30 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
nice new game.
luckily it uses the same new format of sbk09 so it's fully supported by msmixext 0.1.1 :)
the example command is:

msmixext.exe -d c:\output_folder SFX.MIX

you can see all the available options of the tool (which must be specified before the input filename) and the syntax and order of the arguments simply executing msmixext without arguments:
Code:
Z:\>msmixext

Milestone MIX files extractor 0.1.1
by Luigi Auriemma
e-mail: aluigi@autistici.org
web:    aluigi.org


Usage: msmixext [options] <file.MIX>

Options:
-l      list files without extracting them
-d DIR  specify the output directory (default is the current one)
-f "W"  extract only the files which match the wildcard W like "*.dds"


Z:\>

P.S.: in case someone is interested the gamename and gamekey of this game for retrieving the online servers with my gslist tool are superv8pc GfQdlV
gslist -n superv8pc
gslist -n superv8ps3


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 Post subject: Re: .mix file OF SCAR game
PostPosted: 20 Jun 2009 21:53 

Joined: 28 Jun 2008 17:49
Posts: 21
thanks for the prompt command , i have try the 0.1.1 and he work fine with v8 game

after extract , i have the dds in one folder , the 3d of the track for exempl is packed one one file , .bin

if i upload somewhere this .bin file , can you make one other tool for extract the content with the right extension ?


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