Luigi Auriemma

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 Post subject: On ventrilofp
PostPosted: 09 Jul 2008 03:04 

Joined: 09 Jul 2008 01:34
Posts: 1
Hi, im pretty new to the forums.


cuple ideas for the happy spammer

maybe we can designate a channel to send your spammers and is there a way to make all these bots that enter ventrilo a way to get them to speak,

any help is appreciated


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 Post subject:
PostPosted: 09 Jul 2008 08:38 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
at the moment aren't planned new functions in ventrilofp since its main work (fake players) has been already done


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 Post subject:
PostPosted: 09 Jul 2008 20:22 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
hey Luigi would the simple packet resending work in vent ? like record the talk data and send it again. once about about vent, i never used it and prolly never will (cuz its totally crap), but would be pretty cool if fake 'players' talk.


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 Post subject:
PostPosted: 09 Jul 2008 21:06 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmmm the voice data in ventrilo is something on which I have never worked, could be an interesting thing to try one of these days


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 Post subject:
PostPosted: 22 Aug 2008 05:11 

Joined: 18 Apr 2008 10:28
Posts: 36
its a rellty good idea "fake players talk"

but its will be nice if you will add a -c or call it how you want and it join the clones to a specific channel

or cupple of chans..

-c CHAN1 -c CHAN2 -c CHAN3

and you can use the chan system like the ventcon
to convert the channels to IDs and get the join more easyer!


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 Post subject:
PostPosted: 22 Aug 2008 10:30 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
consider that ventrilofp must do only one thing: joining the server.

all the rest is completely out of the purpose of the program and useless to the demonstration of the "fake players bug", they were added only for fun during the studying of the protocol.
that's why there will be no additional development on these things


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