Luigi Auriemma

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 Post subject: NFS Shift XBOX QuickBMS Script
PostPosted: 01 Jun 2010 15:25 

Joined: 01 Jun 2010 12:40
Posts: 2
Ciao Luigi,

I'm wondering if the script can be edited in order to have the Shift files unpacked (meb, bml etc...) in their pc binary form. I counted 20.000 new files of which 4 new tracks (sgb, csm file)...& that's why I'm asking you because I don't really want to get through every file (meb, vhf.bml & bmt file) to convert them manually with 3dsimED or Zmodeler 2.2.4.

Lots of files can't be converted & I just can't imagine there isn't no solution for this ugly issue. I've been looking into your tools + your quickBMS.txt, really good work + nicely explained, but I've no real experience in low level scripting.

Is there a workaround, with just a little tweak inside your awesome script ?

Thanks/Grazie,

Max


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 Post subject: Re: NFS Shift XBOX QuickBMS Script
PostPosted: 01 Jun 2010 15:33 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I work only on archives (and luckily the script works perfectly with both x360 and pc versions).
the content of the files is not my field and is unrelated to the script.
maybe ask on the xentax forum, I guess the 3d section is the one for this specific request


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 Post subject: Re: NFS Shift XBOX QuickBMS Script
PostPosted: 01 Jun 2010 15:45 

Joined: 01 Jun 2010 12:40
Posts: 2
Ok, thanks


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