Luigi Auriemma

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 Post subject: Any FPBug for HL2 Source engine?
PostPosted: 08 Sep 2010 11:11 

Joined: 08 Sep 2010 11:05
Posts: 1
For this type of games (No-Steam or Steam version):

*Counter-Strike: Source
*Half-Life 2
*Day of Defeat: Source
*Team Fortress 2

I have tested generic fake players attack. causing some lag but not real attack.

???
Thanks


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 Post subject: Re: Any FPBug for HL2 Source engine?
PostPosted: 28 Sep 2010 10:50 

Joined: 11 Jun 2009 20:33
Posts: 7
Mind sharing the attack method?


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 Post subject: Re: Any FPBug for HL2 Source engine?
PostPosted: 29 Sep 2010 07:52 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
Quote:
causing some lag but not real attack.

what does this mean ? what is "real attack" ? this is what fake players are, it sends in the fake players, it is not an "attack", you make no sense.

Quote:
Mind sharing the attack method?

he just did, what you stupid ? read what he just said, he is using Luigi's generic fake players


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 Post subject: Re: Any FPBug for HL2 Source engine?
PostPosted: 29 Sep 2010 13:57 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the "generic fake players" is for TCP connections while all those games under the HL engine uses UDP ports


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