Luigi Auriemma

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 Post subject: Can Make RCon For SWAT 4 ?
PostPosted: 30 Sep 2010 12:42 

Joined: 30 Sep 2010 12:37
Posts: 3
Hey All Guys ...
Am Beginner Of Java Programmer And Am Beginner Too In Delphi, But I Want Make RCon For SWAT 4 v1.1, But I Cant Do This, Please Help Me And POST A Source Code For Making This IDEA.


With Best Regards, n0000b


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 Post subject: Re: Can Make RCon For SWAT 4 ?
PostPosted: 01 Oct 2010 09:12 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
swat4 uses the Unreal engine.
my unrealfp tool is the only one which can communicate with the game servers of games based on such engine but only the channel 1 and 3 can be used normally because they have a simple protocol, for the others like the channel 2 (Actor channel) that could be used for in-game communication (the unreal engine doesn't have a rcon dedicated protocol like quake 3) the situation is complex and chaotic.

so your only solution is using the internal web server or the punkbuster rcon interface, since both of them exist in swat4


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 Post subject: Re: Can Make RCon For SWAT 4 ?
PostPosted: 01 Oct 2010 11:46 

Joined: 30 Sep 2010 12:37
Posts: 3
Uuuum Thanks For Your Guide, But Now I Have Another Question :D, Only With C/C++ Language I Can Connect To SWAT4 Dedicated Server And Send Status Command, Or I Can Do This With Delphi Or Java Too ? And How Can I Find Punkbuster RCon Interface Source Code For Help To Make My Idea ?


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 Post subject: Re: Can Make RCon For SWAT 4 ?
PostPosted: 01 Oct 2010 12:22 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
almost any programming language can do anything, the difference is only in the programmer.
the fact that you ask a similar thing makes me thinking that probably your programming skills are not enough...

punkbuster ucon is a particular interface and don't require to write a client because PB already has one, you can find more informations here:
http://www.evenbalance.com/index.php?page=pbucon.php

but I don't know if ucon is enough for what you want because if I remember well it's enough far from a classical rcon interface


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 Post subject: Re: Can Make RCon For SWAT 4 ?
PostPosted: 01 Oct 2010 12:36 

Joined: 30 Sep 2010 12:37
Posts: 3
Wow Thanks, I Wanna Make A Windows Application For Control SWAT 4. Luigi, I Can't Compile Your UnrealPf Application With NetBeans 6.8 And Cygwin ! How Can I Do This ?


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 Post subject: Re: Can Make RCon For SWAT 4 ?
PostPosted: 01 Oct 2010 21:41 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
cygwin should be able to compile it and for sure mingw can.
but I don't understand why you want to compile it... you can do nothing if you don't know about reversing, bitstreams, the protocol and so on.

it's probably faster to write a mod for the game that allows to use the client as a minimalistic console only because that's the rcon in the games on the Unreal engine: a normal client that opens the console and types the commands.
so the game without the graphic, only the console


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