Luigi Auriemma

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 Post subject: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 Apr 2011 05:21 

Joined: 10 Jul 2010 09:45
Posts: 33
Hi there, Luigi, can you look at this file? i'm interesting in models and textures

Image
sample


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 Apr 2011 15:17 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
script for quickbms:
http://aluigi.org/papers/bms/nascar2011.bms


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 Apr 2011 17:41 

Joined: 10 Jul 2010 09:45
Posts: 33
aluigi wrote:

thanks, Luigi, works perfect!

add: damn, inside more archives.. can you take a look at them? files


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 09 Apr 2011 08:49 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
these files tell me nothing, they don't seem archives at all... mah


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 09 Apr 2011 08:53 

Joined: 10 Jul 2010 09:45
Posts: 33
aluigi wrote:
these files tell me nothing, they don't seem archives at all... mah

ee, what it can be? all game files presented as *.arc files!


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 Apr 2011 05:49 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
maybe they are models or similar stuff, check what the people on the 3d section of xentax say about them


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 Apr 2011 13:17 

Joined: 10 Jul 2010 09:45
Posts: 33
aluigi wrote:
maybe they are models or similar stuff, check what the people on the 3d section of xentax say about them

thanks Luigi, i'll try.


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 12 Apr 2011 20:33 

Joined: 02 Jan 2011 17:41
Posts: 3
i extracted a few more sample .arc files & sent them to a friend of mine to view..he said

" but for me they are unreadable for me for the most part. They anyhow refer to some .png file so I assume textures are in that format.
I don't know how this format looks like in hexadecimal as I never worked with them so far but I just downloaded one .png file and it looks plain unreadable so maybe your files are packed/compressed .png file."

it seems that most of the files end in the extension .arc , so possibly a secondry packed file/s ?
the layout would seem to suggest this as if you go to the car or track folders it will have each car with this .arc & also the track......go to the textures folders & same .arc after each file....
don't know if this helps or not....


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 16 Apr 2011 16:34 

Joined: 02 Jan 2011 17:41
Posts: 3
would it be possible Luigi if you could check these files ? my friend still says that he's sure they are compressed.

thanks...


http://www.megaupload.com/?d=MC2SQL5O


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 17 Apr 2011 18:22 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
job done, the following is the script for unpacking the files:
Code:
comtype lzo1x
idstring "ARCE"
get NAME basename
string NAME += ".unpacked"
goto 0x78
get ZSIZE long
get SIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
is it correct?


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 17 Apr 2011 19:25 

Joined: 02 Jan 2011 17:41
Posts: 3
aluigi wrote:
job done, the following is the script for unpacking the files:
Code:
comtype lzo1x
idstring "ARCE"
get NAME basename
string NAME += ".unpacked"
goto 0x78
get ZSIZE long
get SIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
is it correct?



yes ....it extracts nicely & creates new files with the .unpacked extension....
i'll test it on more files & see how it goes......many thanks


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 May 2011 09:35 

Joined: 08 May 2011 09:27
Posts: 9
I am trying to extract these files myself.

For some reason I keep getting some errors.

- signature doesn't match the one expected by the script:
this one: "////"
expected: "file"
- 0 files found in 0 seconds

I started with ARCHIVE0.AR

This is a PS3 Torrent I downloaded.
I am trying to get Audio sounds out of the files.
Any help on this would be greatly appreciated!

Thanks in advance!


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 May 2011 16:21 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if the signature is different it means the format is not the same.
usually it's normal that x360 and ps3 versions differ for various reasons, maybe different developers who made the porting and missing features of the architecture (for example x360 uses lzx compression natively).

uhmm maybe try to upload the first part of that file on mediafire or sendspace or multiupload and I could take a look at it


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 08 May 2011 18:09 

Joined: 08 May 2011 09:27
Posts: 9
Thanks for the quick reply.
I am packing up the files I have and will get them available for download.

I also tried the sample file above and go t a similar error. Maybe I am doing something wrong myself?

Here is how I am doing things just to make sure.

Example with sample file above.
===========================
I have a folder on my desktop with the quickbms.exe file and all the bms scripts in it.
I created two sub folders. One is input containing the sample file. the other is output for the save file when I run the program.
I start quickbms.exe
I select the nascar2011.bms file.
I select the sample file (ARCHIVE2.AR)
I select the out put folder

I then get these results
=========================
See the screenshot


Attachments:
File comment: Screenshot of the CMD box.
quickbms.jpg
quickbms.jpg [ 174.28 KiB | Viewed 904 times ]
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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 09 May 2011 13:07 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
because you must pass the DAT file to the script, not the AR one which will be automatically opened by the script when needed.

it's partially my fault because I didn't specify that in the script but was enough to try the "dat" file to solve the mistery :)


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 01:00 

Joined: 08 May 2011 09:27
Posts: 9
Will give it a go.


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 01:15 

Joined: 08 May 2011 09:27
Posts: 9
Still get an error with the PS3 files using the dat file.

My sample zip is too big to put on here.


I will send you a link of all files as soon as it is done uploading.

Thanks for the help.


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 01:40 

Joined: 08 May 2011 09:27
Posts: 9
ok I figured it out.

I had to edit your script.

I changed the
idstring="filE"
to
idestring="fil3"

Now I need to find the sound file and have you look at it for me.

Stay tuned!


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 02:17 

Joined: 08 May 2011 09:27
Posts: 9
Ok,

I think I found the sound files archive.

Can you take a look at it for me?

Thanks!
SAMPLE RAW FILE


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 03:18 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it's a classical ps3 audio file, try it with vgmstream or msfaudio


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 10 May 2011 06:01 

Joined: 08 May 2011 09:27
Posts: 9
ok now I am confused!

are those scripts or players?

Do I decode the RAW file to get the tracks out of it?

I am still kind of new to all of this decoding stuff.

Thanks.


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 14 May 2011 20:29 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
vgmstream is a plugin for winamp:
http://hcs64.com/files/vgmstream/?C=M;O=D

msfaudio is a program:
(don't remember a link)

those files you have are encoded with the VAG codec, so you should be able to play them without problems using one of these 2 programs


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 18 May 2011 02:33 

Joined: 08 May 2011 09:27
Posts: 9
ok,

Now do I just play the RAW file or do I need to run a script first to separate the files inside of the RAW file?

The reason I ask is because it comes with a HDR file and it seems to show about 10-15 individual files for engine sounds.

It would be nice to extract these out and then be able to play them.

Thanks for all of your help Aluigi.

==============
Edit:
Ok I was able to play it after converting to a wave with the vgstream stuff.
But it sounds very bad so it did something wrong I think.

I used the test.exe and followed the instructions to convert the RAW to a wav. It did mention RAW was 16 bit. So maybe it is now converting it right?

I am pretty sure these sounds should be in full stereo and 32 bit. Hopefully you can help me out a little more on this.

Thanks again!


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 22 May 2011 07:44 

Joined: 08 May 2011 09:27
Posts: 9
Just wondering if I could get some help converting this RAW file to a usable file.

Here is the results I got which sound crappy so I must have gone about it wrong?

https://dl-web.dropbox.com/get/Sound%20 ... da7e3&dl=1


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 Post subject: Re: NASCAR 2011 (xbox360) - *.ar archives
PostPosted: 22 May 2011 18:36 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
remember that I can't help much with audio stuff, I can only help with archives


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