Luigi Auriemma

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 Post subject: Request - JK:JA 1.01 Ultimate Patch
PostPosted: 27 Mar 2008 11:46 

Joined: 27 Mar 2008 11:33
Posts: 6
Good day.
I have 2 questions-requests:
1. Can you make a jamsgbof patch for Ded.Server (.exe) JK:JA 1.01? Replacing bin codes or smthg?
2. Can you make an ultimate patch for Ded.Server JK:JA 1.01 which will fix msgbof, infoboom, unban and etc?
WBR.


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 Post subject:
PostPosted: 27 Mar 2008 13:07 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
1) the q3infoboom patches for JA are already made for the first and the latest version of the game, any other version is not supported

2) no, you must apply all the patches separately


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 Post subject:
PostPosted: 27 Mar 2008 13:48 

Joined: 27 Mar 2008 11:33
Posts: 6
aluigi wrote:
1) the q3infoboom patches for JA are already made for the first and the latest version of the game, any other version is not supported

Actually, i am asking for message buffer-overflow patch (for jampDed.exe) :)

aluigi wrote:
2) no, you must apply all the patches separately

Does it mean that i need to install all Q3 and JA patches? And should I patch my game in strict sequence of patches or not?


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 Post subject:
PostPosted: 27 Mar 2008 14:45 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Read the instructions explained here:
http://aluigi.altervista.org/patches/jamsgfix.txt

And yes you must apply both the JA and Q3 patches, the order is not important (jaw101q3infofix is preferred to install for first only because it checks the checksum of the file so it doesn't show the warning message)


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 Post subject:
PostPosted: 27 Mar 2008 15:47 

Joined: 27 Mar 2008 11:33
Posts: 6
aluigi wrote:
Read the instructions explained here:
http://aluigi.altervista.org/patches/jamsgfix.txt

I have already read this before.
Well, i have a reason, why i ask you for jampDed patch.
Firstly, codmsgfix patch fixes DLL game file, what can change some parametres of gameplay. jampDed patch could be less danger.
Secondly, codmsgfix fixes only basejka servers, so how about different mods? Every mod is based on it own jampgamex86.dll. In that way, this type of patch is useless.

aluigi wrote:
And yes you must apply both the JA and Q3 patches, the order is not important (jaw101q3infofix is preferred to install for first only because it checks the checksum of the file so it doesn't show the warning message)

Thanks.


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 Post subject:
PostPosted: 27 Mar 2008 16:07 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the executable contains only the core of the quake 3 engine while the dll contain the game related function.
The bug is in this second category of functions, that's why you need to patch the dll and is not possible to fix the executable directly


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 Post subject:
PostPosted: 27 Mar 2008 16:19 

Joined: 27 Mar 2008 11:33
Posts: 6
aluigi wrote:
the executable contains only the core of the quake 3 engine while the dll contain the game related function.
The bug is in this second category of functions, that's why you need to patch the dll and is not possible to fix the executable directly

Sadly.
Thanks, anyway.


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