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 Post subject: sampfp
PostPosted: 10 Dec 2008 13:31 

Joined: 10 Dec 2008 12:28
Posts: 6
Hello :)

Could some one please give me a guide how to run that sampfp ?

i found some guide via RUN->CMD
but didn't understand exactly what to do next.

what i did:

  • run->cmd->cd\
  • when after cd\ i typed location:
    Documents and Settings\Luxeon\Desktop\sampfp.exe
    ,so it looked like:

    C:\>Documents and Settings\Luxeon\Desktop\sampfp.exe
  • i got error:
    'Documents' is not recognized as an internal or external command,
    operable program or batch file.
  • then C:\> appeared again

What is wrong? ;>
thanks,
Jaanus


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 14:36 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
you have forgotten to specify the cd command before the path and using the " before and after the path to delimit it.
anyway you have problems using the command-line and not the tools, so check on internet for help not here


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 15:33 

Joined: 10 Dec 2008 12:28
Posts: 6
got it working, but now i get this:


Attachments:
testdos.JPG
testdos.JPG [ 30.51 KiB | Viewed 3293 times ]
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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 18:07 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmm version 0.2X of samp is not supported yet, this is probably the cause


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 18:52 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
updated sampfp with support to the new server version


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 20:11 

Joined: 10 Dec 2008 12:28
Posts: 6
thanks ,i will test it asap and tell if it works correctly :)

off topic if it is 'off' ;) :

suggestion to add limiter of 'fake players'
like:
C:\destination\sampfp.exe IP:PORT NUMBER_OF_PLAYERS_TO_ADD


edit:

it sends sockets (players) ,but i do not see them on server (tried 2 servers+ own 127.0.1.0)

it sends till server is full ,then it writes it is full and then again sends till it gets full (but irl it doesn't get full - nothing happens)


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 20:56 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
they are "invisible fake players" because it's used only the first part of the connection which gets the free slot


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 20:57 

Joined: 10 Dec 2008 12:28
Posts: 6
should it crash server then or add ping ?


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 21:03 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
no


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 21:53 

Joined: 10 Dec 2008 12:28
Posts: 6
what it should do then? :o


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 Post subject: Re: sampfp
PostPosted: 10 Dec 2008 22:53 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
it fills server with invisible fake players and makes it impossible for other players to join.
you can't see them in list, but nobody can join either.


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 Post subject: Re: sampfp
PostPosted: 11 Dec 2008 15:34 

Joined: 10 Dec 2008 12:28
Posts: 6
seithioz wrote:
but nobody can join either.

hmm..at least i could :o
re-test it - i give 100% i could !


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 Post subject: Re: sampfp
PostPosted: 12 Dec 2008 17:04 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
maybe fake player just left. i haven't really used THIS one, but this is what invisible fake players do. you have to run like 2 or more instances to really fill a server so nobody can join. it should show the message that server is full, then you are unable to join.

I think that if you have reserved slot, then you can still join reserved slot (fp tools don't fill reserved slots, cuz usually it needs permission or something like that)


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 Post subject: Re: sampfp
PostPosted: 21 Jan 2009 16:50 

Joined: 21 Jan 2009 16:04
Posts: 7
I got it to work...sometimes, its just that when the cmd reaches server full, it just doesnt remain stable, it says server full, then carrys on filling the server were it says again, server full, then refills etc etc, then after about 45secs, it says "unknown packet" followed by a number, sometimes its 2 sometimes its 46, I get mostly 46, but when it does say server full and I connect to that server it says, server full, so I know its working.


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 Post subject: Re: sampfp
PostPosted: 21 Jan 2009 18:02 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if useful I can remove the termination of the tool when the unknown packet is received


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 Post subject: Re: sampfp
PostPosted: 21 Jan 2009 22:19 

Joined: 21 Jan 2009 16:04
Posts: 7
That might work, so if any random unknown packet number was received, it would just carry on filling the slots? if you could stop the termination when that happens, that would be great.


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 Post subject: Re: sampfp
PostPosted: 21 Jan 2009 23:28 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
ok I have released the new version, in short now it reports the "unknown packet" alert but doesn't quit.
anyway with the -f option this problem didn't exist


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 Post subject: Re: sampfp
PostPosted: 21 Jan 2009 23:54 

Joined: 21 Jan 2009 16:04
Posts: 7
It lasts longer, but when it does receive an unknow packet and skips it, another unknown packet comes along then again then again and eventurly times out.

Also how do I make a picture attachment like jaanus did above, you can see exactly what the cmd prompt says then.


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 00:03 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I guessed that was a bad idea (or an useless thing) to remove that termination, anyway try with -f.

for the image it's enough that you attach to the post using the "Add the file" of "Post Reply"


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 01:12 

Joined: 21 Jan 2009 16:04
Posts: 7
Does this -f acturly fill the server?, because it never says server full, just player: . everytime.


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 02:54 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
sure, the -f option ignores the receiving of the reply packet from the server (that's why it doesn't say if the server is full, it simply can't know it) and creates a new player each 100 milliseconds


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 14:45 

Joined: 21 Jan 2009 16:04
Posts: 7
Ok, well I just gave it a try with 20 instances, all flooding the server, but when I attempt to join, I can get on perfectly, as well as other people.


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 16:27 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
probably you doing something wrong.
don't use -f option and run 3-4 instances.

Luigi does it use 'challenge response' or not ?


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 16:31 

Joined: 21 Jan 2009 16:04
Posts: 7
I tried that, however without the -f the whole thing just spirals out to a timeout, you receieve one unknow packet then another then another and everuturly times out, I also tried 20 instances, only 5 managed to work, but then those 5 did the same thing, spiraled to a timeout because of the unknown packets.


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 Post subject: Re: sampfp
PostPosted: 22 Jan 2009 16:50 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the only thing I can say is that there is no difference in the packets sent with -f and without it.
the situation you describe seems more like a "protection" on the server, in fact if you run your server locally you can see the success of the "fake players" attack without problems


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 Post subject: Re: sampfp
PostPosted: 23 Jan 2009 19:39 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
i was about to say same thing. it seems that server has some protection. actually ive had this in mind for long time. it should prevent all fake player tools from working and its not ip limiter.

what if you limit the "join" packet ? so you can only send 'join' packet once in 1 minute or so. this should work fine.

other thing...maybe you have BAD ping with the server. for example if you are in europe and server in usa, then it would lag quite a lot and may give that result.


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 Post subject: Re: sampfp
PostPosted: 26 Jan 2009 20:30 

Joined: 21 Jan 2009 16:04
Posts: 7
How do I acheive this.


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 Post subject: Re: sampfp
PostPosted: 28 Jan 2009 23:46 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
I think Luigi is working on it..
EDITED:
universal-game-players-limiter-t714.html


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