Luigi Auriemma

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 Post subject: Re: Crash - steam
PostPosted: 04 Feb 2009 18:15 

Joined: 28 Nov 2008 00:27
Posts: 7
ill try and luigi i didnt use it from localhost use it from other location.

i did try it, the message NET_QueuePacket: Oversize packet from my ip:xxxxx dose not apear any more in console but the server still freez with time out.


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 Post subject: Re: Crash - steam
PostPosted: 05 Feb 2009 18:30 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it's normal that the server freezes because the connection is saturated, if you use 60000 instead 4010 the effect is even worst.
the byte I told you to change just reduces the max size of the packet passed to recvfrom, so the "effect" (or is better to say the non-effect because the packet is not handled) is just like if you use 4011 in a normal server


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 Post subject: Re: Crash - steam
PostPosted: 05 Feb 2009 20:17 

Joined: 28 Nov 2008 00:27
Posts: 7
so, there is no fix for it ?

i try-it on a linux box with 3.1.1.1e and is not working, or a bit laggy but not freezing.


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 Post subject: Re: Crash - steam
PostPosted: 06 Feb 2009 20:11 

Joined: 04 Jan 2009 17:02
Posts: 4
redskull wrote:
you can do a server overflow using rcon


how is this possible?

I think thats too bad Luigi is not interested in HLDS anymore although a lot of people need his knowledge in this :=/


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 Post subject: Re: Crash - steam
PostPosted: 08 Feb 2009 18:06 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
Well i've been playing svencoop mod for like 2 years now. and we all keep getting kicked by that "reliable channel overflow" thing, time after time. It just keep happening randomly. ..or is it happening randomly ? Sometimes server has bad lag spike and then i just fly out with that dumb overflow.

I did try that exploit which was posted here, but it only kicks me and nobody else. So if anybody REALLY gets it to work. i would like to see how its done :)


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 Post subject: Re: Crash - steam
PostPosted: 10 Feb 2009 17:22 

Joined: 28 Nov 2008 00:27
Posts: 7
no fix ? luigi you are the master :) you created udpsz, we are waiting for a little fix.


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 Post subject: Re: Crash - steam
PostPosted: 10 Feb 2009 17:59 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
from the results of the tests you made with and without that one-byte modification I told you to make is clear that there is not a specific bug to fix.
then I'm curious to know what's the relationship between "you created udpsz" and the fix... mah


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