Luigi Auriemma

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 Post subject: callvote linux patch for Q3
PostPosted: 21 Sep 2009 08:25 

Joined: 09 Sep 2008 12:15
Posts: 27
Is their anyway linux patch can be made for the callvote bug? Many servers are on linux and many server admin will be happy to have that patch.

Thanks aluigi for your time to make windows patch.


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 21 Sep 2009 10:58 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
oh no no, the problem of the linux servers of the games is that they are all completely different between them.
even the most simple and stupid sequence of instructions (the classical pattern you see in the BYTES_ORIGINAL sections of my patches) is ever different on the linux server and not only between different games but also between different versions of the same game.

so the only thing to do is disabling callvote.


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 21 Sep 2009 22:00 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
u can use a mod to fix it


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 22 Sep 2009 13:01 

Joined: 09 Sep 2008 12:15
Posts: 27
evan1715 wrote:
u can use a mod to fix it


Mod dev team is dead.

I am asking support for W:ET. Old game but still popular. Luigi can you make a patch for that game?


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 22 Sep 2009 14:13 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
ETPro http://etpro.anime.net
with combinedfixes.lua


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 24 Sep 2009 06:21 

Joined: 09 Sep 2008 12:15
Posts: 27
But we run jaymod :(


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 24 Sep 2009 21:12 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
whats so special about that over popular jaymod anyway?
why do u need jaymod?


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 Post subject: Re: callvote linux patch for Q3
PostPosted: 26 Sep 2009 04:24 

Joined: 09 Sep 2008 12:15
Posts: 27
cos its fun mod then etpro. :)


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