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 Post subject: punkbuster kicks for names
PostPosted: 24 Sep 2009 12:40 

Joined: 03 May 2009 04:22
Posts: 33
why does PB dislike some names?
what are the effects of disallowed caracters in ET (quake3 engine)?
Heard they bug the game but dont know how.


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 Post subject: Re: punkbuster kicks for names
PostPosted: 24 Sep 2009 16:04 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
like what kind of names ?
for example in many old games, when you put "%n%n%n%n" as name then server crashed.
or if you used some "invisible" character, that does appear in certain formats only, the ALT+xxxx combinations, then you had no name, which confused ppl or for example in some games it was possible to add new line. so you was able to fill whole scoreboard with your name, covering other names and scores, which was extremely annoying, but do you mean like normal names or some kiddie, punk names. i mean the stupid punk kids who put some $#&@()$#*()@%(@#$(@ as their name and think its cool, because if thats the case, then they just doing what i would do, keeping the names clean and clear, so it is actually readable, not some symbols and retarded clan tags.
or you refering to bad names (bad words) ?


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 Post subject: Re: punkbuster kicks for names
PostPosted: 24 Sep 2009 18:48 

Joined: 03 May 2009 04:22
Posts: 33
i'am reffering to bad caracters.
in ET(enemy teritory) for example i heard some caracters can creat some troubles, make everybody look for the sky while playing


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 Post subject: Re: punkbuster kicks for names
PostPosted: 25 Sep 2009 13:13 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
then it's because what i referred to in previous post.
for example hex string "0D 0A" is new line, but in ASCii it would appear as 2 squares and if im right you can insert those squares with ALT+xxxx code. so if you do that in name, it would go over few lines, becoming annoying for other players when it is all over the screen. this is why such characters are not allowed. or sometimes they even cause crash, like %n%n%n (think it was that)


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 Post subject: Re: punkbuster kicks for names
PostPosted: 25 Sep 2009 14:41 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
there are some chars which are reported to cause some problems when used in the games based on the quake 3 engine and are usually those major than 0x7f like the accented chars of the european alphabets.
I guess you refer to those chars


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 Post subject: Re: punkbuster kicks for names
PostPosted: 28 Sep 2009 00:26 

Joined: 03 May 2009 04:22
Posts: 33
yes i was reffering to these chars
but does someone know what occuring in the code? why a bad char can make every player look for the sky?


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 Post subject: Re: punkbuster kicks for names
PostPosted: 28 Sep 2009 09:47 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the thing of "looking for the sky" is the first time I hear it and seems silly.
the following is the modification applied to ioquake3 and the explanation (freezing of the other clients):
http://svn.icculus.org/quake3/trunk/code/qcommon/msg.c?r1=362&r2=803&pathrev=803


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