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 Post subject: extractor *ASR *DDS
PostPosted: 25 Oct 2009 22:48 

Joined: 25 Oct 2009 22:39
Posts: 11
Welcome!
Luigi is the ability to write a program to extract files and edit * ASR * DDS and others?
*pc file with regard to the game Sniper Elite.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 25 Oct 2009 22:55 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
asr and pc files are practically the same type of archive and if I'm not in error Game Extractor claims to be able to extract them:
http://www.watto.org/extract/

remember that some of these files are compressed (when you open them with a hex editor you can notice the "AsuraCmp" signature at the beginning) and in that case you must uncompress them first with my tool: http://aluigi.org/papers/asurauncmp.zip

dds instead are normal image files so you can edit them with any image editor which supports them


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 25 Oct 2009 23:10 

Joined: 25 Oct 2009 22:39
Posts: 11
GameExtractor well can handle the file type * * DDS and WAV files but they are still in your packed files * pc * ASR and I can not wypakowa??.Powiedz only if you are able to write such a program that extracts all the files contained in the files * PC.S?? Programs MUltiExtractor type is doing well with DDS files, WAV, but lacks the option to have unpacked the files * ASR course files * PC are already unzipped


And I mean a program where you can modify the map files to the levels of 3D objects, and many more:)

Sorry for mistakes


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 26 Oct 2009 14:44 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if you are looking for an editor+reimporter I can't help because I make only extractors (I don't know if the game can work also with the extracted files, I have not verified it).

I have not fully understood the rest of the problem, maybe I could check if I can write a script for quickbms.
if there will be updates I will post them here


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 26 Oct 2009 15:41 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the following is a script for quickbms (http://aluigi.org/papers.htm#quickbms):

http://aluigi.org/papers/bms/asura.bms

it extracts all the data in the RSCF chunks, included the types different than mode 2 (used for the real files) although they are not useful


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 27 Oct 2009 22:00 

Joined: 25 Oct 2009 22:39
Posts: 11
Thanks Luigi:)


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 08 Nov 2009 11:56 

Joined: 25 Oct 2009 22:39
Posts: 11
Hi Aluigi can know this file format? If so, then it opens?

http://rapidshare.com/files/304012211/Env.rar


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 08 Nov 2009 23:24 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmmm no, it doesn't look an archive


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 30 Nov 2009 16:47 

Joined: 25 Oct 2009 22:39
Posts: 11
Hi! Luigi I have a question? After decompressing the file * the PC is the possibility of restoring the file to its original state?
And one more thing:) Do you know might have any programs that will be able to open the file * pc and edit it? Thanks in advance and greet:)


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 30 Nov 2009 16:50 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if with "restoring" you mean rebuilding the archive, no it's not possible (I work only on extraction).
and no, for the PC file I don't have idea if exist other tools, if I'm not in error game extractor "claimed" to support them but it revelead to be wrong.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 02 Dec 2009 04:55 

Joined: 25 Oct 2009 22:39
Posts: 11
It is understood from August can not repackage the file a little damage; / so sorry that you played:) But I have another idea is to Program (GameExtractor)
is the possibility of rewriting the script of the (quickbms) to GExtractor?
Is there any chance that this shell script will work for GE? I know of in this program you can edit files with multiple games that can and would work something you can deal with up thanks for the reply I greet


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 02 Dec 2009 10:06 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the problem is that GE uses the original bms language which is terribly limited.
all the script can be converted in the old bms language except the "padding 4" for which I have no idea due to even the absence of the modulus operator!

if you want to try, I have "tried" the conversion (except the padding one obviously):
Code:
get PACK_SIZE asize 0 ;
getdstring SIGN 8 0 ;

for ;
savepos CHUNK_OFFSET 0 ;
set TMP long CHUNK_OFFSET ;
math TMP += 16 ;
if TMP >= PACK_SIZE ;
cleanexit ;
endif ;
getdstring CHUNK 4 0 ;
get CHUNKSZ long 0 ;
get DUMMY long 0 ;
get DUMMY long 0 ;
if CHUNK == RSCF ;
get TYPE long 0 ;
get DUMMY long 0 ;
get SIZE long 0 ;
get NAME string 0 ;
if TYPE == 2 ;
#padding 4 ; DOES NOT WORK!
endif ;
savepos OFFSET 0 ;
log NAME OFFSET SIZE 0 ;
endif ;
math CHUNK_OFFSET += CHUNKSZ ;
goto CHUNK_OFFSET 0 ;
next ;
and you must first unpack all the asuracmp files before doing the job using my asurauncmp tool, but that thing of the padding will cause tons of problems in any case


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 03 Dec 2009 00:10 

Joined: 25 Oct 2009 22:39
Posts: 11
Can associate the header AsuraZlb? Rogue Warrior


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 06 Feb 2010 21:04 

Joined: 17 Mar 2009 18:48
Posts: 6
Location: www.ripgame.net
precomp :))


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 12 Feb 2010 10:38 

Joined: 25 Oct 2009 22:39
Posts: 11
And it is a program to decompress it?


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 12 Feb 2010 11:23 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I didn't saw that post about "AsuraZlb", can you upload one of these small files on sendspace.com?


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 12 Feb 2010 14:51 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it's not longer needed, I have updated the script that now should be also better for the other files because I have removed a work-around and adopted a better solution, so let's update:
http://aluigi.org/papers/bms/asura.bms


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 12 Feb 2010 23:02 

Joined: 12 Feb 2010 22:36
Posts: 2
Thanks for this tool, sometimes it's very handy. However I'm still having a problem with the "AsuraZlb" files. Here's the message I get:
Code:
- open input file E:\tmp\avp3\quickbms\input\Multiplayer.asr
- open script E:\tmp\avp3\quickbms\asura.bms
- set output folder E:\tmp\avp3\quickbms\output

  offset     filesize   filename
---------------------------------

- error in src\quickbms.c line 6628: myalloc()
Error: No such file or directory

Press RETURN to quit

I have successfully extracted some smaller files with the "AsuraZlb" header from the same game.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 12 Feb 2010 23:23 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmmm very strange an hypothesis could be that the archive and its contained file is really very big, or that you don't have enough memory and virtual memory to handle it.
how much big is the file?
are you using quickbms version 0.3.14c? (it's not important but having the last version sometimes is useful)

can you try to use offzip with it? (http://aluigi.org/mytoolz.htm#offzip)
example:
offzip E:\tmp\avp3\quickbms\input\Multiplayer.asr c:\output.asr 0x14

then launch quickbms with the asura.bms script on output.asr.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 13 Feb 2010 01:39 

Joined: 25 Oct 2009 22:39
Posts: 11
It seems to work. Checking with the larger files:) The operations conducted on a smaller file
http://www.sendspace.com/file/bkd5tf
And it is possible to extract header "AsuraZlb" to be able to edit the file I mean generally the substitution textures?

BMS is a great board with all the unpacked files)


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 13 Feb 2010 11:17 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
sure, you can use the offzip trick to decompress the asurazlb file and you can use the "unpacked" one as replacement and editing it as much as you want.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 13 Feb 2010 12:14 

Joined: 17 Mar 2009 18:48
Posts: 6
Location: www.ripgame.net
Ohter Alternatif Metod

I found your problem

edit all dds or wave (same size) saved

Click packet.bat

download link

http://www.tekdosya.com/files/SZ38987WE ... on.7z.html


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 13 Feb 2010 15:10 

Joined: 12 Feb 2010 22:36
Posts: 2
I offzipped the file(461 MB) and after that it extracted nicely. I still can't get my hands on the models since they are in some weird format without file extension but this really has nothing to do with quickbms so thanks for helping aluigi. I'll keep trying..


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 25 Mar 2010 02:03 

Joined: 25 Oct 2009 22:39
Posts: 11
The script works perfectly:) unpacked all the files based on the engine Asura
AsuraCmp AsuraZlb Maybe you know any programs to modify the files of the games based on this engine? I mean generally the removal of substitution textures of objects and access to the configuration files? I tried the script in Game Extractor Asura.bms and MultiEx Commander but there are any errors and I have no idea what was going on, / I found info about this program to modify files *. PC

Image


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 25 Mar 2010 09:32 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
personally I don't know, I have seen a discussion on xentax but being not in the community of this game doesn't allow me to know more.


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 01 May 2010 21:20 

Joined: 01 May 2010 21:14
Posts: 17
This program is very good, used for extracting files. DDS. TGA. WAV
files. PC. ENT. ASR
Created by Leon Zawodowiec of Poland in 2009.
The program is in Polish and translated by me in Spanish.

POLISH
Image
http://rapidshare.com/files/373397367/extractorSE_v0.9_by_lztk_.rar


SPANISH
Image
http://www.speedyshare.com/files/21994108/Sniper_Elite_Editor.rar


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 04 Dec 2010 20:38 

Joined: 04 Dec 2010 20:30
Posts: 7
YgNa
Could be as activate the edit options?
After reading what the block and save the file Asura crashes the game if it is associated with the checksum?

Image


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 18 Dec 2010 10:39 

Joined: 04 Dec 2010 20:30
Posts: 7
Hey Luigi
You can look at the screen that it can fulfill the functions and whether this could be to compile anything?

Image


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 18 Dec 2010 12:34 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I don't understand the problem you have and I even don't think it's something related to my tools.

anyway that "disassembly" you pasted is heap memory containing data, not execution code


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 Post subject: Re: extractor *ASR *DDS
PostPosted: 14 Jan 2011 21:47 

Joined: 01 May 2010 21:14
Posts: 17
klapek76 wrote:
YgNa
Could be as activate the edit options?
After reading what the block and save the file Asura crashes the game if it is associated with the checksum?

Image


The program is not finished is why the option to edit is not working. You must extract the files. dds or tga and then edit them with Adobe Photoshop or Paint.Net. Once modified to re-import and save.


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