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 Post subject: q3noclient Range of Clients
PostPosted: 03 Dec 2008 19:54 

Joined: 03 Dec 2008 18:35
Posts: 8
It is possible to use for a range of IP for the client?
q3noclient [PORT] [SERVER_IP] [RANGE_CLIENTS]
[RANGE_CLIENTS] = 190.0.0.1 to 190.0.0.254


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 Post subject: Re: q3noclient Range of Clients
PostPosted: 03 Dec 2008 20:59 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
yes: q3noclient -b SERVER_IP 190.0.0.0


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 Post subject: Re: q3noclient Range of Clients
PostPosted: 26 Jan 2009 00:34 

Joined: 07 Aug 2008 06:01
Posts: 45
Hmm. I used sudppipe to make it 127.0.0.1 1234

Now then , do I use q3noclient.exe -b 127.0.0.1 190.0.0.0? LOL idk. so confuzzled =/ =C
They're isn't a patch for this is there >_<


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 Post subject: Re: q3noclient Range of Clients
PostPosted: 26 Jan 2009 15:27 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if you want to try the q3noclient PoC locally (to avoid all the limitations of the OS or network) do the following:
- run the server (default port 27960)
- run the client (default port 27961 when launched on the same server) and connect to the server (for example 192.168.0.1)
- now launch q3noclient: q3noclient -c 27961 192.168.0.1 192.168.0.1
- the client has been disconnected (maybe shows also an error message)

naturally if the server was on 192.168.0.3 you needed to use: q3noclient 192.168.0.3 192.168.0.1
while if you don't know the last number of your client's IP address: q3noclient 192.168.0.3 192.168.0.0

as you notice I have not specified "-c 27961" because 27960 is the default fixed port of the game (both client and server) and it's automatically changed by the game if it's already in listening mode (so if you launch first the server and then the client on the same machine this one will use port 27961 and the same happens by default with the server if you launch the client first)


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